The massive map scale, open post-apocalyptic delivery concept, and terrain details (like working water and hills) show immense ambition for a solo jam entry! Building a courier survival prototype with expansive environments in just a week is a huge technical achievement and sets up a great foundation for a full game.
A few gameplay depth, spawning, and audio polish ideas for post-jam development:
- Spawning & World Density: Fix the late-submission spawning bug so NPCs and enemies are distributed across the city and countryside, eliminating empty 800-meter walks between objectives.
- NPC Behavior & Mechanics: Give players more tactical options beyond "run or die"—add variable NPC states (friendly, neutral, or delayed aggression) and a stealth or distraction mechanic when carrying high-value loot.
- Economy & Audio Tuning: Introduce shop/upgrade sinks for earned money, tone down the harsh footstep SFX, and consider optimizing the project for a WebGL browser build to boost player reach.
Solid prototype foundation with massive post-jam potential! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523