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Laying out the rules to look like an elegant menu is such a lovely thematic touch. You’ve created a cool setting while leaving lots of room for the players to make it their own story. I like the openness of not assigning roles and making the goal to keep power balanced between the two houses, giving it a coop feel. Introducing the poisoner is a really interesting plot twist. I like that there is a bigger chance there will be no poisoner but it’s not zero. There’s also a chance that everyone rolls a 1 or 6 with the goal to poison the same person.(Highly unlikely but not zero) 

~Angel