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(+1)

It feels like there's a lot of hoops to jump through to get basic things going on. Trading for food? You better stock up on those otherwise your crew will munch through those at high priority before the delivery. He wants mussels? The coast biome was long ass way back. Trying to get water? Never seen any. Scavenging for old boots at 5 per day avg? You will get 0 four days in a row because rng. Searching for a specific biome to make a hammer? Be ready to uncover 50+ tiles without finding one.

The bar for unlocking more of the gameplay loop past basic survival should be lower.

UI could be better but it works fine as it is. When there's a tool allocated with no crew for the task I should probably be able to reallocate it without removing it manually, unless there are some idle tools.