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(+1)

I really like the game. I would play a full game set in this world.

The conversation system has a lot of potential, but I think it lacks a "puzzle" on it. Rather than needing to use all the dialogue options to advance I wold have set that you need to use specific ones or a specific sequence to damage the opponent's conviction.

I’m so glad you like it! We actually have it so that there’s only one choice in the “talk” section of each round that will progress you to the next round. The other 1-2 options won’t deal any damage to the conviction of the opponent. But I do agree that part could be expanded or developed more!