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Hey I gave the game a play.  Overall it's pretty fun.  Here's some random feedback/notes I have

--Art style is nice for this type of game.

--At first I was thinking the enemies are a little too easy and dumb (first open level), but as you layer more on, it gets more interesting.  I especially love the creepy horses.  I stopped at the level where it's a bunch of rooms and enemies, and eventually it just devolves into back pedal strafe, but for the most part the encounters and level layouts are interesting.

-I like the floaty movement, and it didn't take me long to figure out the slide jump combo to get going really fast.  This was in the first open level.  I would definitely recommend more levels like that.

--Weapon sound effects are not good.  Feels like you're firing a air gun.  Here's a good library with gun sounds that I've used that may help: The Free Firearm Sound Library | OpenGameArt.org

--Also along the same lines as the sound, the weapon feedback in general is poor.  I don't know if you're opposed to adding screen shake, but there's other things you can do, like more weapon kick and stuff, to make it feel better.

--Some other sounds are weird, like the jump.  But enemy sound effects are great.

--Making it more clear where buttons are and what can be interacted with would be good.  Like that first boat button is in a ridiculous spot.  And then the level to open the temple doesn't look like a level at all and just blends in.  You need to come up with a visual language that to tell the players when something is a button/interactable.  Then show them at a time when it's really obvious, and as long as you stay consistent (and it doesn't blend in with something else), the player will always be able to tell.

--Using the mouse wheel to scroll through weapons, it's frustrating that it goes to slots that are empty.  You should just skip the empty slots. 

--I'm not a fan of the dark areas where you need to use the flare gun.  Might just be my taste though.

I realize a lot of this sounds negative, but I'm only giving all these specific notes because I really did enjoy the game, so I want to offer some suggestions that could make it better.

Thanks for the feedback (and sorry for the late response). I've noted the issues with weapon feedback as a thing that especially needs improvement for the next update, that's come up a few times and I agree it could use a lot of work. Same with adding more obvious highlights for interactible stuff (aside from secrets), I'll have to think of a better solution there.

I'm glad you enjoyed the game though, and thanks for pointing out that sound library, I'll definitely give it a look