The core gameplay loop worked well and felt really smooth and polished
I really liked the art and the descriptions mechanics, it's simple yet effective but I think it would have been nice if the "identifying the suspects" part got a bigger role to play in the game. As is, it doesn't seem to change anything if you ignore the mechanic completely (I noticed the "panic button" very late on my first playthough but still had a successful outcome without using it once)
I think the UX for the "identifying the suspects" mechanic could also be improved if you :
- leave the player the time to read the newspaper before starting the day
- keep suspect's descriptions on the side of the screen so it can be checked quickly, or at least keep the newspaper open on the last page seen before putting it down
There is also a little bug where you have to reload the page if you want to replay the game (it shows the prologue and you previous game's results right after)