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[RevShare] Key Roles Needed for High Dark Fantasy CRPG

A topic by WormheartDev created 11 days ago Views: 219 Replies: 2
Viewing posts 1 to 3
(2 edits)

Project: Wormheart: Tale of the Outsiders

Engine: Godot 4 (Forward+ Renderer) 3D

Compensation: Royalties during prototype and then paid roles after funding!

Team Size: 28 (and counting*)

My Role: Lead Artist / Creative Director


We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG, Wormheart: Tale of the Outsiders. This is a prototype‑only recruitment.

The goal is to build a 5–6 level narrative dungeon vertical slice to secure funding for full production. Once funding is secured, roles convert to paid positions. Founding members receive lifetime revenue share.


We are currently looking for:

CODE AND PROGRAMMER

Code/Programmer Generalist

Responsibilities:

– Assist in implementing core gameplay systems and mechanics
– Support the UI/Tools programmer by integrating UI/HUD elements into the game
– Help maintain cohesion between gameplay, UI, and overall functionality
– Work with existing assets, scripts, and systems to ensure smooth integration
– Follow direction to establish consistent behaviour and functionality across the project
– Provide general programming support where needed during Early Focus

2D ART ROLES

Logo/UI/HUD Designer

Responsibilities:

– Design logos and related elements
– Help create ergonomic UI/HUD elements for the UI programmer to integrate
– Follow direction to establish a cohesive visual identity
– Use current existing visuals to help aid style and production


Character And Armour Artist

Responsibilities:

– Design characters and armour based off of existing initial concepts
– Translate existing artwork into useable turnarounds and works for the 3D team
– Follow direction to establish a cohesive visual identity
– Use current existing visuals to help aid style and production


3D ART & ANIMATION ROLES

3D Character Modeler

Responsibilities:

– Model character/NPCs in our high dark fantasy style
– Create clean topology suitable for animation and rigging
– Produce UVs and basic textures for in‑engine readability
– Deliver models in stages (blockout, sculpt, retopo, texture)
– Collaborate with animators and art direction to maintain consistency across the cast


Animation, Rigging & FX Generalist

Responsibilities:

– Rig humanoid and creature models for animation
– Create clean, animator‑friendly skeletons and controls
– Animate combat, locomotion, and interaction cycles
– Ensure readable silhouettes and expressive poses
– Work with 3D artists to ensure deformation quality
– Follow Godot’s axis/handedness conventions for export
– Animate stylised spell effects, impacts, bursts, and environmental FX
– Work with our programming and art departments to maintain consistency

Software Flexibility

We are software‑agnostic (Blender, Maya, etc.).

As long as models and rigs export cleanly and are compatible with Godot’s requirements, you may use whichever DCC you prefer.


About the Project

Wormheart: Tale of the Outsiders is a dark‑fantasy CRPG inspired by , Planescape: Torment, Diablo, Icewind Dale, and early BioWare/Black Isle titles.

The world is set on Di‑enw, a high‑dark fantasy realm shaped by the Mother Crystal and populated by HumansElves, and Beastfolk.

We are building a vertical slice, not the full CRPG. The prototype includes:

– “Character creation” (limited prototype version)
– companions
– dialogue and branching choices
– combat and levelling
– loot and core systems
– A 5–6 level narrative dungeon

This slice will be used to secure funding for full production.

Current Progress (Proof of Work)

We have completed:

– a majority character sheets
– near complete narrative outlines
– concept art and turnarounds for most of the character and enemy roster
– some early 3D models
– prototype structure and design documentation
– Initial baseline gameplay systems in Godot 4

Proof links:

Youtube - @wormheartdev

ArtStation - H.A.Vincent.T

ArtStation - Wormheart: Tale Of The Outsiders (Cultists), H.A.Vincent.T

ArtStation - Wormheart: Tale Of The Outsiders (goblins), H.A.Vincent.T

ArtStation - Wormheart: Tale Of The Outsiders (Placeholder player-character), H.A.Vincent.T

https://drive.google.com/drive/folders/1XQOKNw46oEJwEBTEhZ3q6QEYu6oGaZV5?usp=drive_link

WormheartDev - itch.io

Upon contact and inquiry for any role, we can provide a Welcome Package with the basics of our project. It includes information about the world, the prototype, and how the team works. contains the majority of what we can currently share until more substantial progress has been made!


Contact

If you’re interested in joining as a founding member and helping us bring the prototype to life, reach out:

wormheartdev@gmail.com
Discord: thevibingiraffe

I can share a project overview and the key details needed for the role.

hope you are interested in joining us and best wishes to all of you!!!

(+1)

Hi! i sent you a friend request as Reversty

(+1)

Hi! I came across your post for Wormheart: Tale of the Outsiders — really impressive proof of work, the ArtStation pieces and prototype progress make this stand out from a lot of what's out there.

I'm a Godot 4 developer (shipped 3 titles on Google Play under O2cool168), and I'd be interested in the Code/Programmer Generalist role for the vertical slice. Before diving in, I'd love to see the Welcome Package you mentioned — and a few questions to help me understand fit: roughly what weekly time commitment are you expecting from team members during this prototype phase, and how long has the current programming team been in place (just trying to get a sense of team stability)? Also curious what a realistic timeline looks like for the vertical slice to be complete.

Portfolio here if useful: https://sethbrowngaming-rgb.github.io/Websites/portfolio/

Thanks, and best of luck with the project either way!