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Hi! I saw you're stuck on turn-based combat logic for your Twine story — I'd be glad to help.

I don't have deep Harlowe-specific experience, but I have a solid programming background (GDScript and Python, shipped 3 games on Google Play under O2cool168) and turn-based combat is really just state management and conditional logic underneath, which transfers well regardless of the scripting language. I'm confident I could pick up Harlowe's syntax quickly and get your combat system working properly.

Could you share what you've built so far and where it's breaking — is it the turn order, damage calculation, win/loss conditions, or something else? That'll help me figure out how much work is involved and give you a fair rate estimate.

Happy to take a look either way!