Hi! The stealth/infiltration concept sounds great, and I really like the "prototype first, prove it's fun" approach — that's the right way to start a project like this.
Role I'm interested in: Game Designer/Programmer — the systems side (stealth mechanics, enemy AI, mission design) is exactly where I like to work.
My experience: I'm an indie game developer with 4 titles shipped on Google Play under O2cool168, primarily in Godot 4/GDScript, with some Unity/C# from coursework. I've designed and implemented full game systems solo (progression, monetization integration, platform compliance) and I'm comfortable picking up Unity more deeply through a real project like this. Portfolio: https://sethbrowngaming-rgb.github.io/Websites/portfolio/
Time commitment: I can realistically commit [your honest number] hours a week right now, with room to flex depending on how the prototype phase goes.
Games I enjoy: I'm drawn to atmosphere-driven and tension-based design — horror and stealth both scratch that itch for me, so this concept is right in my wheelhouse.
Would love to see what you've got so far and talk through where the prototype's headed!