Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

{RevShare} {Artists, Programmer, Game Designer} {Unity/Godot}

A topic by Beau Ling created 21 days ago Views: 153 Replies: 1
Viewing posts 1 to 2

Building the vertical slice for Renaissance: V59, a narrative espionage thriller. Key phrases: Managing suspicion, manipulation, and social engineering; Persona 5 meets Hitman, told with Danganronpa's visual style and case-based structure.

This is a portfolio/revshare project, not paid. I'm looking for people who want a real shipped credit and desire to work with and as part of a 'team,' not just completing tasks in solitude. My only goal right now is a vertical slice. I have a rough prototype in Godot, but am more than willing to transfer to a different engine!

Programmer — comfortable in Unity (C#), or Godot if that's your strength! I will settle on either engine.
Character artist — stylized, distinct silhouettes; more anime-leaning art style, character design strength!

HS or college students only! (Unless you are post-grad w/ a strong desire to work on a project with younger people.)
 Programmers w/ experience only.

DM me if the pitch lands; I'm happy to speak with you all <3 (I can send previous work, show concept art, prototyped mechanics, speak more about production timeline & scope, etc)

https://beauxling.itch.io/ - Link to my other, smaller-scoped game in development!! (Very unfinished)

Hey Beau, the pitch lands — really into the Persona 5 meets Hitman angle, and case-based structure with Danganronpa's visual style sounds like a great fit for a vertical slice. I'd love to come on as a programmer. I've been developing in Godot for a while and have shipped mobile games (published on Google Play under my studio O2cool168), so I'm comfortable owning gameplay systems rather than just ticking off tasks solo. I'm also starting a CS program this fall, so the timing works well for a longer-term team project. Happy to see the prototype/concept art and hear more about scope and timeline whenever you've got time — feel free to send over what you've got!