Building the vertical slice for Renaissance: V59, a narrative espionage thriller. Key phrases: Managing suspicion, manipulation, and social engineering; Persona 5 meets Hitman, told with Danganronpa's visual style and case-based structure.
This is a portfolio/revshare project, not paid. I'm looking for people who want a real shipped credit and desire to work with and as part of a 'team,' not just completing tasks in solitude. My only goal right now is a vertical slice. I have a rough prototype in Godot, but am more than willing to transfer to a different engine!
Programmer — comfortable in Unity (C#), or Godot if that's your strength! I will settle on either engine.
Character artist — stylized, distinct silhouettes; more anime-leaning art style, character design strength!
HS or college students only! (Unless you are post-grad w/ a strong desire to work on a project with younger people.)
Programmers w/ experience only.
DM me if the pitch lands; I'm happy to speak with you all <3 (I can send previous work, show concept art, prototyped mechanics, speak more about production timeline & scope, etc)
https://beauxling.itch.io/ - Link to my other, smaller-scoped game in development!! (Very unfinished)