Hey! I came across your post about the 2D pixel horror lab game — the exploration/tension-over-jumpscares approach and the hiding mechanics (beds, closets, tables) sound like a solid foundation. I'm also working on a horror game myself (co-op survival, built in Godot), so I figured I'd reach out even though you're set on the programming side for now. If you ever end up wanting a second programmer down the line, or just want to compare notes on horror game design/mechanics, I'd be happy to connect. Good luck with the project either way!