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The game is rather basic, but being made in only 6 hours does explain that. Kind of makes rating it a tad difficult since while not a lot has been changed, there really wasn't a lot of time to change anything. It is a short experience. Battlewise, the enemies being so weak and the party always being healed after each fight meant there was never a reason to use cure (as long as no one missed, you could just have everyone use the standard attack on a target and it'd be down in a turn). Also the TP bar was left on even though there was no TP attacks. Two levels sharing slime enemies is a bit of a bummer, as there were a couple more overworld default enemy sprites available.  Every battle having the intense and ominous final boss theme is odd but it's a good theme so I can't complain. The environments looked good, again no complaint there. Being shot at when going above in the trenches was a surprise - I did get a game over from that lol. And I liked the joke about Harold's overdue library book. So yeah, not a lot here but I had an okay time.