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The dark, Rusty Lake-style vibes with the Rag Doll, Clock Lord, and Blob give this game an incredible mystery and atmosphere! Having branching Yes/No choices with 5 distinct achievements adds tons of replayability for a 7-day solo project.

A few QoL and dialogue polish ideas for post-jam updates:

- Dialogue Pacing & Text Skipping: Add a click-to-complete or dialogue skip option so players hunting for different endings don't have to wait through repeated text.

- Branching Feedback: Provide subtle visual or journal indicators showing when a choice leads toward a good vs. bad ending path.

- Build Optimization: Fine-tune WebGL asset compression so browser loads stay quick and lightweight.

Awesome art style, intriguing lore, and great narrative design! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523

I played your game, and it kind of reminded me of Geometry Dash. And thank you for the Russian language in your game. I’ll remember your suggestions — I already had plans to add a few things and re‑draw some stuff. And, secret hint: the game was supposed to have nine characters, but three of them were too rough, so they didn’t make it in.