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Update, made some major progress, still have things looking a bit rough, but I also ironed out a lot of the "fluff"

first, going over the create event as it exists now: 

a new shader based on the last one acts as the entire process for converting 2D graphics into 3D, currently only relying on 3 simple values, texelwidth/height and intensity, (which represents the level of depth an object has).