I've become determined to do something I haven't been able to find a guide for or a free plugin for myself, in an attempt to make my game pop. I'll be posting my progress here both to chronicle my developments, as well as possibly help anyone else who maybe wants to achieve a similar effect to really boost the production quality of their game maker game without demanding a lot of processing power. Shader powered graphics through normal maps generated by drawing solid objects onto a surface that surface then manipulated, drawn into a shader that creates a normal map to pull from the object's texture to make it appear as though its bending out from the background...
I will post pictures shortly.



















