Is good.
I kept trying to beat the last level of the first chapter with the rocket launcher; I didn't even realize I could switch weapons, and carrying a max of three when the magnum is a fourth weapon and key to the level it appears in is a recipe for pain. Even then, having the player likely to lose most of their health at the start and have to deal with the double turret room is cruel enough that it's the hardest level I think. My instinct is to dodge missiles by jumping just before they hit, but it requires velocity and angling to do in this game, and if you succeed the missile will infinitely fly in circles while the turret can't shoot anymore, and when you try to walk away you'll end up with the missile at your back which is also hard to deal with. If it's all intended that's that, but I feel like the missiles wouldn't lose out for being a bit worse at tracking, or have a timer.