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(+1)

The atmosphere is really nicely done, the sfx and everything gives you the panicky feeling when you encounter a kidnapper. The final stretch when it's an empty long pathway, with the nearest hiding place being miles back makes it that you have to get good rng to get pass the people there. Overall, great game.

(+1)

The final stretch is intentionally like that. It might've been a bad design choice so apologies. 

Enemy spawns can be a wide interval though, and they're chosen via a grab bag. So you'll never get stuck in an infinite loop, but it might still be annoying. I'll remember your feedback for next jam!