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Route 87's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1694 | 1.915 | 3.667 |
| Innovation | #1981 | 1.219 | 2.333 |
| Visuals | #2016 | 1.219 | 2.333 |
| Overall | #2062 | 1.190 | 2.278 |
| Gameplay | #2086 | 1.044 | 2.000 |
| Enjoyment | #2093 | 1.044 | 2.000 |
| Audio | #2132 | 0.696 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Route 87 fits the theme by giving the player multiple interactions with questionable NPCs
What code and assets did you not make from scratch during the jam (if any)?
SFX, Unity packages, and open source materials
How many people worked on the game?6
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Comments
It was hard to progress and i didnt know what to do. Also, the glovebox was empty, but steve acted like it wasnt. The game ended on a black screen and dodnt explain anything.
Freaky concept! I liked how it really makes you feel vulnerable!
The visuals are great, it has an amazing vibe. I got steve multiple times, so I assume he is the only other npc other than the starting person? If not let me know, id love to see all this game has to offer! Although the talking audio hurts my head so much XD