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Ah, currently no possibility to move buildings, sorry. That is actually a harmful thing with refinery and something you couldn't know.

I think I will solve that so that next to landing pad is not allowed for refinery. I will think about the building moving. Currently it is a bit gimmick feature (although quite a fun) to position the buildings, since they don't matter much (well, for turrets you could position them close to landing pad, then they would be most useful for meteor missions).

I would love to find some simple strategy that would make some more meaning for building positioning and then move-feature would be useful too.

(+1)

For the Home planet I've been using the buildings to help me find the landing pad in the early game (when home still feels HUGE and I don't want to spend a bunch of fuel circling it) like putting all the factories at the opposite side so I know I have to go around to land.