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(+2)

I unfortunately couldn’t get past what I’m guessing is the first level. The main problem I was having was the forced key-bindings. It really would have been great with WASD and perhaps also controller bindings for it. On my keyboard the arrows are split between two keyboard halves and it felt like playing a game with arms crossed, which made it much too difficult to me.

The art is really lovely and the general tone as well as the concept in the mechanics feels very fun. I do wish that the music would build up a bit more as you progress through the level and that there were some effects for NPC:s talking to me.

Play-through with more feedback:

(+2)

Hi there, thanks for the feedback and thanks a bunch for uploading the gameplay video, it's always useful (and fun!) seeing others experiencing the game.
You actually came quite close to winning, if only you'd approach Nancique with the General after picking up the pudding with Dumbo... (:
Yeah, playing with that sort of keyboard sounds nasty, it's like a custom made Hard-Mode especially for our game. Adding key-binding or at-least alternative keys is a good idea, and we'll probably add it after the voting period is over (although we would need to somehow adjust the signs of the floating keyboard instructions for it).
 

(+1)

I think you could get away with just adding WASD as secondary movement binding and not updating the arrow hints since that convention is very well understood. Otherwise you’d probably have to track what last input was (arrow or WASD and update accordingly)