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(+1)

A good concept with a great art style, but unfortunately I couldn't get past level 2. The dog just seems too hard to counter, as soon as it sees you it's a guaranteed death, and since you can't see where it is most of the time, it just feels like you die out of nowhere. I can see in theory how it's supposed to be countered, setting up cameras tactically around the house and using the alarm clocks to move it somewhere else, but in practice the distraction amounts to little help since you have to place the clocks maually and wait for them to go off and the level is too big to keep the dog consistently in an area the cameras cover. The game tells you to use shift to stop it from hearing you, and it does give some warning in the form of sound, but neither of those seemed to help much either. Maybe this is all a skill issue, but I feel like some sort of nerf to the dog would signifigantly reduce the frustration factor of the game.

Some other notes:

+ I mentioned above, but I really like the game's art style. The player character is cute, the houses look nice and the dog looks appropriately scary. My only complaints visuals wise are that the nesting chicken thing could maybe use more shading on the neck and body, and there are a few visual bugs I encountered that I'll describe below.

+ The cameras are a fun mechanic to mess around with and seem to have decent depth. It's nice working out where best to get a bunch of rooms connected by windows with one camera, and finding the best spots to strategically place them is fun.

+ The music is quite good, and enhances the uncanny atmosphere the game has.

- While you can see quite far above you (screen-wise), the perspective singifigantly limits what you can see below you, which can further compound the issue with the dog insta-killing you out of nowhere. Just having the option to turn the camera would fix this.

- I encountered some visual glitches: 

                 - When you open a door, it z-fights with the top of the wall

                 - Water seen through one of the windows is all white as if it were just the edge, and multipe layers of                         water texture planes can be seen when the water areas fade away from view

                 - There are often random jagged shadows on the walls, I beleive they are from trees that aren't currently                   in the visible area but are still casting shadows.

- When downloaded, the game's folder is just called "Windows Build", which maybe makes sense on the downloads page but gets confusing if when you download it and leave it in a folder. with other games

The game looks very interesting overall, and I wish I could've gotten further. I do look forward to seeing where this game goes, and wish you the best of luck in further development.

Thanks a lot for the feedback!

Yes, I’m aware of the issue with the game's difficulty. I’m already working on an update that will allow the player to look around.

We’ll be fixing visual bugs as well.

A major update is also planned for the game, adding new mechanics and monsters. So, the game is still growing.