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hey so uh. the roguelike attribute on sword is. very broken. like, I just one-shotted a "survive for 25 seconds" challenge. I'm having a fantastic time, just thought you should know how broken this build is :P

(1 edit)

hey! i've fixed the issues regarding roguelike for the next update

turns out it scales with double scaling (this im keeping but informing)

and it also scales higher based on the scaling multiplier of each specific scale lol

so keeping sword's damage is truly 25% 

but keeping crit scaling is 50% because crit scaling multi is 2x