I think the biggest criticism for me is that the map is definitely too big for exploring in the game, when much smaller one would have worked and probably made it a more cohesive vibe. I didn't find it weird that some of the characters had voiced dialogue, while others didn't (Maid even had dialogue that did speak her lines, so when Libby was speaking random sentences that didn't fit the written dialogue, it felt a bit weird). However despite it, I did enjoy that the characters were actually drawn for the game, a murder mystery is a very interesting thing to develop and especially a perfect fit for the game. Congratulations of making it, I enjoyed my time with it!
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MADAM LETALIS’S MANOR's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #253 | 4.029 | 4.029 |
| Theme | #270 | 3.829 | 3.829 |
| Audio | #279 | 3.457 | 3.457 |
| Overall | #493 | 3.300 | 3.300 |
| Enjoyment | #809 | 3.000 | 3.000 |
| Innovation | #915 | 2.800 | 2.800 |
| Gameplay | #980 | 2.686 | 2.686 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Any character can be generated as the murderer
What code and assets did you not make from scratch during the jam (if any)?
The dialogue system framework
3rd party sounds
Tillable textures
How many people worked on the game?3






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