Here are my thoughts for the game:
- Start Run is video game text and not medieval fantasy text which breaks immersion. Ideally the word Run should be replaced with journey or something similar.
- The resolution in the settings menu says 1440x1080 when I have a 1920 monitor.
- Pressing Esc in the help menu doesn't close it which lets you stack multiple menus.
- Rolling during the staff attack still sends out 3 shots even though the animation was cancelled.
- The bat is the only enemy that particularly able to contest the player for afar. The melee enemies aren't fast enough to walk in and do their attacks.
- Spiders should have a longer range before they use their projectile attack.
- The player is able to have a faster fire rate by repeatedly alternating between the mouse buttons which makes the staff vastly better than the other weapons.
- Having the optimal strategy be this causes a lot of camera movement for the longbow which may create issues for certain players.
- Chests are able to spawn on top of the level terrain.
- The demo goes on infinitely and lacks a clear end point to finish the game.
- Exiting a run with the gauntlet and then starting a new run starts off with the gauntlet.
- Swift IV is also kept when a new run is started.

