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A jam submission

MORTANView game page

Action adventure game with roguelike elements.
Submitted by L'BER Dev (@LBER_Dev) — 1 day, 38 minutes before the deadline
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MORTAN's itch.io page

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Comments

Submitted(+1)

The art, music, and sound effects are excellent, but it doesn't look like there's a whole lot of gameplay at the moment. I tried the bow, crossbows, gauntlet, and staff. I kept getting stronger with each gate, but I barely took any damage from enemies.

In the Options menu, there are left and right arrow buttons for increasing/decreasing the resolution, fullscreen, etc. You can press the same button multiple times in a row to cycle through the available options, but it doesn't look like this works for the "Retro Filter" button. I assume this is unintentional. You might be changing the position of the button so that it's no longer under the mouse.

Submitted(+1)

Here are my thoughts for the game:

  • Start Run is video game text and not medieval fantasy text which breaks immersion. Ideally the word Run should be replaced with journey or something similar.
  • The resolution in the settings menu says 1440x1080 when I have a 1920 monitor.
  • Pressing Esc in the help menu doesn't close it which lets you stack multiple menus.
  • Rolling during the staff attack still sends out 3 shots even though the animation was cancelled.
  • The bat is the only enemy that particularly able to contest the player for afar. The melee enemies aren't fast enough to walk in and do their attacks.
  • Spiders should have a longer range before they use their projectile attack.
  • The player is able to have a faster fire rate by repeatedly alternating between the mouse buttons which makes the staff vastly better than the other weapons.
  • Having the optimal strategy be this causes a lot of camera movement for the longbow which may create issues for certain players.
  • Chests are able to spawn on top of the level terrain.
  • The demo goes on infinitely and lacks a clear end point to finish the game.
  • Exiting a run with the gauntlet and then starting a new run starts off with the gauntlet.
  • Swift IV is also kept when a new run is started.