Now that the zombies don't turn while charging, they feel a lot more fair. Though, you can still get hit if you run over them while they are crawling out of the ground, which feels cheap. I run by the harpie hallway, I think it would make more sense if you pre-alloted enemies so you can't run down half the hallway without the harpies. Shot the coffin and found a weapon pot which is nice. Though, teaching the player that they have a ghost at the start sends the wrong message. I decided not to kill the fire shooting pot-platform things, and the sound is really loud since it's starting to stack. I then beat the game.
The game is visually super charming. Great art style and sound.
Last time I had a hard time playing the game, but now it kinda clicked with me, and I had a much better time.
It controls very well. I do wonder, what is the point of the auto fire, if it fires 3 shots and needs to stay stationary?
The one thing that I found very frustrating, is that jumping feels like there is no coyote time. If you add coyote time, the game would feel great to play.
I tried maximo ps2 recently and it’s very much ghosts and goblins in 3d, if you don’t know about it.
feels a bit clunky due to commitment and 4 directions, before you understand how limited enemies are.
lvl1 enemies are able to home on you from nearly off camera if the spawner is behind you which feels a bit cheap.
a teleport function to the different (sub?) levels would be nice to playtest more, since I don’t really like this type of game, I died to the harpies twice before noticing their simple sine pattern.
Comments
Now that the zombies don't turn while charging, they feel a lot more fair. Though, you can still get hit if you run over them while they are crawling out of the ground, which feels cheap. I run by the harpie hallway, I think it would make more sense if you pre-alloted enemies so you can't run down half the hallway without the harpies. Shot the coffin and found a weapon pot which is nice. Though, teaching the player that they have a ghost at the start sends the wrong message. I decided not to kill the fire shooting pot-platform things, and the sound is really loud since it's starting to stack. I then beat the game.
I had fun playing it. Good job. What the point with the gohst girl?
https://www.twitch.tv/videos/2866697727
Idk what I just played but that was unexpectedly fun.
Not being able to shoot diagonally when shooting movement locks you and enemies can run at me diagonally is painfully frustrating
The game is visually super charming. Great art style and sound.
Last time I had a hard time playing the game, but now it kinda clicked with me, and I had a much better time.
It controls very well. I do wonder, what is the point of the auto fire, if it fires 3 shots and needs to stay stationary?
The one thing that I found very frustrating, is that jumping feels like there is no coyote time. If you add coyote time, the game would feel great to play.
Hey nice you have a walking animation now! And ghosts that can pop out of the pots!
I tried maximo ps2 recently and it’s very much ghosts and goblins in 3d, if you don’t know about it.
feels a bit clunky due to commitment and 4 directions, before you understand how limited enemies are. lvl1 enemies are able to home on you from nearly off camera if the spawner is behind you which feels a bit cheap.
a teleport function to the different (sub?) levels would be nice to playtest more, since I don’t really like this type of game, I died to the harpies twice before noticing their simple sine pattern.