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(1 edit)

Now that the zombies don't turn while charging, they feel a lot more fair. Though, you can still get hit if you run over them while they are crawling out of the ground, which feels cheap. I run by the harpie hallway,  I think it would make more sense if you pre-alloted enemies so you can't run down half the hallway without the harpies. Shot the coffin and found a weapon pot which is nice. Though, teaching the player that they have a ghost at the start sends the wrong message. I decided not to kill the fire shooting pot-platform things, and the sound is really loud since it's starting to stack. I then beat the game.