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(+1)

You did a lot of work in 1 week.

The controls are some of the better ones for platformers that I’ve played in this jam. A few rough edges, but overall really easy to play and they felt fun. (It was weird that you don’t move horizontally on moving platforms)

The way you implemented the background “hills” in the first level is clever.

The attack system and power ups were easy to use and intuitive.

The trust no one theme felt a little tacked on, but it was a hard theme to build a game around. (It took me ~2 days just to flesh out and commit to an idea)

I’m mostly impressed with how much you built. I got past the first boss on the crystal vault level, and all the different cutscene work in that fight was good.

PS. I think I like the downgraded graphics better! 😅

I'm glad you liked it bro yes I'm already correcting the platforms, thank you very much for your comment jasjasj yes the graphics were the best