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[Unity][Hiring][Paid][Various roles] Looking for individuals to assist in creating my game

A topic by Kamigaru created Jan 30, 2026 Views: 916 Replies: 9
Viewing posts 1 to 10
(1 edit)

Project:

- The project doesn't have a name yet so we will call it Project Alpha. I won't go in-depth on the project brief here. We can go over that in detail if your hired. To keep it simple, the game is a 3D third-person linear story driven city builder. It contains NSFW elements in the game. The game engine used will be Unity.

Developer:
- Currently, the project just has me.

Looking for:
{IF YOU DON'T HAVE MUCH EXPERIENCE THAT OK, I AM WILLING TO TRAIN BUT YOU WILL RECIEVE A LOT LESS IN PAYMENT AND MUST SHOW COMMITMENT}
- I am looking for multiple 3D artist who knows how to use Daz3D and blender. In addition, I am also looking for multiple C# programmer who are familiar with the Unity engine to help me out. Finally, I would like to hire some level designers, documenters and writers. Check below at Work commitment and Job Description to understand the job responsibly and role.


Employment Type / Work commitment:
(The project will have a rough monthly budget of £1,200-£1,500 [May increase in the future])

- This work is paid based on task completion. I will post many different tasks that need to be completed, each task having it's own timeline and payment upon completion. All are open to negotiation before you commit to the task. For example, there could be a task to export 5 Daz3D models to Unity and fix any texture issue which may require you to export to blender first to fix, then export to Unity. Expected task duration: x days, Agreed payment: £x00 amount.

To emphasis, you are only paid based on the small milestone work you complete. It all depends on how commit to the project you want to be.

Preferred method of contact:
- Discord: _kamigaru

Job Description:
- This section is split into sections based on the following open roles;
As long as you can fulfil a range of task, you can apply for the job role. You don't need to be great at everything. The more you can do, the more task you can complete and the more you'll get paid. But even if you can only do a few thing, if you can do it well, you can still be paid and hopefully learn from others if they are willing to teach.
3D Artists:

  • Create unique characters in Daz3D / Blender.
  • Export character models to Unity.
  • Fix any related texture issues on models and ensure high quality.
  • Export character morphs to Unity.
  • Create environment assets in Blender.
  • Create LOD for assets in Blender and import to Unity.
  • Take any external assets from the project that have issues and fix them in blender.
  • Take assets used in Unity, export to blender, then export to Daz3D. Ensure models, props etc from Unity are texture correctly in Daz3D. (Important for later on as some animations will be animated in blender and some in Daz3D. It's important we have a way to transform models from one engine to another.)

Programmers:

  • Have Unity version 6.0 LTS installed.
  • Have a intermediate level understanding in programming.
  • Write clean and extendable C# code. (E.g. The health system shouldn't know anything about the combat system) Single responsibility.
  • Script custom Editor tools to streamline development.
  • Organise project files in a clean, maintainable and accessible way.

Level Designer:

  • Be familiar with the Unity engine terrain system.
  • Design the map terrain.
  • level design the different settlements.
  • level design several key zones on the map e.g. the woodlands.
  • familiarise yourself with the Unity post-processing system.
  • Apply different post-processing zones to enhance scene view.

Writers:

  • Take the brief timeline story from the project brief and write complete stories for each segment.
  • Ensure the story is consistence.
  • Apply foreshadowing in the early parts of the game story, this requires you to understand the story in the late-game.
  • Write small branches based on character input.
  • Ensure all branches return back to the original story-timeline in a linear format.
  • Write side-quest stories.
  • Write about the world lore, character backgrounds and history. This requires a good understanding of the game setting and story.

Documenters:

  • Every role will be required to write documentation for what they are doing. It's your responsibility to take these documents, put them together and cleanly maintain the documents.
  • Create and maintain key documentation for the project. E.g. an excel budget report, a document containing all the licences and links, a documents listing all contributors to the game development etc.
  • Adjust the game design document and ensure it is kept up-to-date so that any new staff that join the team can have the full up-to-date scope and info of the game.

Additional comments:
- Don't be afraid to walk away from the game. The way the payment task based system is setup, you get paid for each task you agree too and complete. This means you can work on a task for a week, get paid, vanish for 2 month then come back and pick up another available task. You can commit to the project as much as you like. Paid not on a set time, but on the work you complete. And again, all task are negotiated for fair price before an agreement is made to commitment.

If you have any questions add me on discord or DM me here and I will do my best to answer your questions.

UPDATE:

Now seeking additional roles; Promoter, Audio Designer.

Writer here, sending a message on discord. Would love to hear more about the project.

UPDATE:

Now seeking a 2D Artist for UI / UX.

30+ Years Experience - 500$ per month - No Burocracies - 1 Project Per Time - 20+ Hours Daily Work - Overjob Delivery - No Burnout
Discord: Diukrone BFB#4392

Porfolio:
https://www.linkedin.com/in/domsigma/

Hey! I sent invite

(1 edit)

Hey! I’m a Unity developer focused on gameplay systems, C#, and technical design. I’ve worked on player movement and gameplay-driven UI systems, with an emphasis on modular, designer-friendly setups.

I do work part-time and attend school full-time, but I have reliable weekly availability and prefer clearly defined, milestone-based tasks. I’d love to help where I can.

I’ve included my resume here and sent a Discord request under CasualAnime. Looking forward to hearing from you!

Hi! I’m a Unity Gameplay Programmer and Game Designer interested in the programmer and level designer roles. I’ve sent you a request on Discord under Joaquín/Kito with my portfolio and experience. I’d love to discuss the project if you’re still recruiting. Thank you!

Hey! I know your post about the Documenter role is from a while back, not sure if you're still looking or if the position's been filled, but figured I'd reach out just in case.

I've been writing and maintaining game design documentation for a couple of team projects (living GDDs, FTUE design briefs, Live Ops content scripts, systems trackers in Excel), so keeping docs organized and up to date as the scope changes is something I already do. I put together a short portfolio with samples if you want to take a look.

Also if the team ever needs an extra hand on the dev side, I can help there too. I program in Unity/C# and have built a full prototype solo (combat system, UI, audio, the works), so I'm not just documenting things I don't understand.

Here is the Portfolio 

I've sent you a request on discord under RANDEX000, tell me if you need any more info!

Hi! I'm interested in helping with your project. I'm a beginner and I'd like to know what roles you're currently hiring for and whether there are any tasks suitable for someone without professional experience. I'm especially interested in simple writing, testing, or other beginner-friendly work. Thank you!

Hey! I saw your post looking for Unity/C# programmers for Project Alpha — wanted to check if programmer roles are still open since the post's been up a while. A bit about me: I'm a CS student and indie developer, primarily working in Godot but comfortable picking up new engines/languages, and I've shipped mobile games under my own studio, O2cool168. Portfolio: https://sethbrowngaming-rgb.github.io/Websites/portfolio/. If there's still room, I'd like to hear more about the current task backlog and what a first task might look like.