My jaw dropped once I saw the credits. And over just 4 days to make the whole thing too, just wow.
Very funny, enjoyable vibe with the anachronistic "old" English, as well as a great take on the theme. However, I feel that, most likely due to the massive size of the development team, it seemed a bit unfocused. For example, did there really need to be an entire volume slider scene with super polished, dynamic animation (although I can't lie it did make me laugh) when all the cutscenes are unskippable plain flashes of white text on a black background?
The game feel could also have used a bit more attention, as picking up and throwing always felt a bit stilted (and tedious to throw each goon into the next room), and the main gameplay loop is very bare.
I feel like I've been a bit negative with this review, but I really do want to emphasize how impressive it is to coordinate so many people in such a short time to make this entire thing. And to do so whilst giving the game a standout identity both in its humor, as well as its fun visuals. Please don't let my negative nancy self diminish that. Great job all!