The hand-drawn art style, funny death achievements, rigged minigames, and deceitful NPC mechanics fit the "Trust NO one" theme in such a hilarious, clever way! Deceiving the player through rigged casino games and untrustworthy characters makes exploring the different dialogue paths and death achievements super entertaining.
A few UI, audio, and dialogue polish ideas for post-jam updates:
- Dialogue Skip & Re-triggering: Add a "Cancel/Exit" button or click-outside area for dialogue windows so accidentally clicking an NPC doesn't force players to re-read entire dialogue trees.
- Audio Modulation: Apply pitch randomization to the text-typewriter SFX so repeated dialogue bleeps don't feel overwhelming during longer conversations.
- Web Canvas & Screen Scaling: Fix the WebGL fullscreen toggle/canvas scaling so the UI doesn't get cut off or freeze when switching display modes on desktop or mobile.
Awesome hand-drawn visual style, hilarious deaths, and super fun narrative execution! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523