Hi there, I like the way the visuals look. The main issue right now to seems to be how many options you give the player straight away. It's overwhelming, and it took me a good ten minutes to figure out how to build handguns. I'd maybe move to a system where you only show what the player needs at the very beginning, the purchaser, the belts, the generator and the shop. And once the playing sells a certain amount of handguns, allow them to build smgs, and so on. You could even have it in a tech tree. This has the added benefit of giving the player a progression system, and a feeling of accomplishment. This is a good start, it feels like all the parts are here, the pacing just needs working on. Congrats.
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weapon tycoon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #26 | 1.833 | 1.833 |
| Overall | #29 | 2.167 | 2.167 |
| Visuals(Graphics) | #31 | 2.000 | 2.000 |
| Sound/Audio | #33 | 1.333 | 1.333 |
| User Interface (UI/UX) | #35 | 1.333 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Developer Feedback Questions
I am just a starter, so can you please not criticize my project?


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