Hi there, I like the way the visuals look. The main issue right now to seems to be how many options you give the player straight away. It's overwhelming, and it took me a good ten minutes to figure out how to build handguns. I'd maybe move to a system where you only show what the player needs at the very beginning, the purchaser, the belts, the generator and the shop. And once the playing sells a certain amount of handguns, allow them to build smgs, and so on. You could even have it in a tech tree. This has the added benefit of giving the player a progression system, and a feeling of accomplishment. This is a good start, it feels like all the parts are here, the pacing just needs working on. Congrats.