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Heyo :D

Re: Nipple Tapes. Dammit. I will probably no longer ask for wearables cuz everything's got a catch and all that. I did play around (more and with the purpose of testing clothing clipping) with those customization options and also did so with other body parts and yeesh. The amount of things you have to take into consideration is crazy, like with the ankles showing or the head if you don't watch out. The more I begin to somewhat understand, the more I get why you work the way you do concerning ideas and the like.

Actually, I would to say I'm rather glad you're open to just saying what you will and won't do as well as just stating things as they are. It clears any fog and makes it clear where everyone stands. You're cool!

Also corsets aren't in the demo afaik (Creampie and the mouthful are indeed so.)

Re: Discord. I'm going to have to decline here. I'm not a fan of Discords... I assume though that in one of those channels there is a list of things that've been added in a more clear manner. Damn, cuz I don't want to ask things you've already been asked before. Say, what's the top few things that you've been asked about that you'll not do. Bruises and hardcore things like blood I know (not a real fan of them either, I meant before with the spanking whether the buttocks would just show a lil red.)

Re: Palm/soles/glans difficulties. Damn. Is it perhaps possible to 'smooth' out the colors near the edge? Or would that cause issues with other parts of the body? Hell, I'd say keep the hard edge. Make it the responsibility of the player to make the color match the rest of the body just right, but still a little darker/lighter. I mean whenever with these customization things, the player is ALSO responsible for a good time playing. If the player's stupid with the options given, that's on them, not you. I do get that the harsh line would look maybe odd.

Re: Pixel art mode. I'll try it.

Re: Godot limitation in regards to spitting. Hm, interesting. I suppose that immediately makes my question about drops of sperm forming on the tip of the penis void. Like say, during a thighjob, you see slowly a buildup of sperm before exploding, or when standing/circlling eachother, the penis drops bits of sperm while they move (not unlike that of when the characters slap dick and a bit of cum spills out. All of this dependent on the arousal meter) Damn you Godot!

Re: Prioritizing the actual wrestling over the defeat scenes. Oh yeah, naturally! Hmm, perhaps I got a few ideas again, mostly animation that happens within actions but I think you'll probably decline these due to not wanting to do hardcore:

-P1 slapping the P2's asscheeks when doing something like Prone, or Doggystyle. I don't suggest doing the red swell thing if it makes you uncomfortable or just temporary.

-P1 biting the nipples of P2 to escape a breast smother. No mark though and it would only be commented on by say "Oh you fucking vampire" or "Oh you bit me you little psycho-"

Hold on, will you ever do height differences? Or is that just a nuclear option in regards to clipping? I mean based on other things that would probably be absolute hell to put in. I don't want you to commit a Chernobyl on your game!

Where was I? Ah, yes. Ideas.

-A headbutt from P1 to P2 to escape out of certain scenarios when laying on top of eachother. In the same way you sometimes see a knee from the downed character striking the butt of the other in animation.

-Maybe I'm stupid, but I don't recall any tackle action being in the game. Bearhug to on the ground, Grabbing the ankles to on the ground. Hmm, actually some variation on the ankles thing? Maybe sweeping the leg?

Do I have anything else to add?

Oh! Maybe this has already been patched, but in the demo version at least. When you to the features options from character creation, underneath the 'nothing' option, there is this tiny little box that does nothing and if you click on it you get a nonoption so to speak. Same goes for when you click on the costume for a (saved) character there too is the sliver of nothing underneath 'copy' as well as 'delete' after you equip a costume (though it doesn't do anything.)

Anyway, I wish you a good day! :)

Hi again :) Re: Discord - it tends to have more updates, otherwise I'm also answering people's questions there - but aside from the updates, it's information scattered everywhere. There are a few things that people have asked about that I won't be able to do in any case. One of them is something you have mentioned too - height variation. That one's a no can do, due to all animations being paired and needing to align at all contact points (e.g. different heights would cause kisses / genitals to be misaligned, the hands would not grab the right spots and would likely clip or miss entirely, that sort of thing). Unlike a traditional beat'em'up, where characters are mostly separate, here all actions that happen involved a very closely align setup of both characters (i think they're called paired animations, in general). There is IK (inverse kinematics) that would allow you e.g. to have a bone chain reach a certain position - but I'm not sure it can be easily used on such a scale and for so many contact points (it would require me to define multiple contact points on all animations, basically, and I'm not sure it would be enough in any case, since some bone chains would need to have particular orientations so as not to clip). There are about 440 paired animations in the game, and more to come. Defining grab spots for each of them isn't something that I want to do.

Re: the palm / soles coloration thing - I'm not sure there's any easy way to soften edges and such. I gotta say that's not something I'm prepared to invest time in, in any case, especially with it being a feature that I kinda consider broken from inception. I tend to place the 'good enough' threshold somewhat higher than usual I guess, and it would bug the hell out of me knowing that's there looking bad :)

Re: spitting - the limitation is not around the spit itself, but rather that spitting involves an animation (the lip/head motions for the act). Now, unless you defined very clear and unique points where spitting can happen and baked that lip/head motion into those particular animations, you'd need to blend whatever is happening at that point together with the spitting animation (e.g. standing face off + spitting, missionary + spitting, punching + spitting, etc.). That blending is the thing that Godot doesn't allow me to do from code (it is theoretically possible, but not for such a high number of animations, in any case). Otherwise spitting you can do easily using particles (e.g. same way as ejaculation happens).

The build up of fluids is potentially doable, but it's something that I need to investigate. It's not trivial, normally, and until recently my default position was that it couldn't be done reliably - due to the large amount of body customizations, as you can't really determine where a point is on the surface, when that surface moves and changes arbitrarily based on the user shape customizations. Now I came across something that MIGHT help - but I haven't delved into it so I cannot say for sure if it would work or not.

Re: Slapping - I don't consider that hardcode, as long as it's somewhat limited, so it's not off limits. Biting nipples is a no go however, since - getting back to the paragraph above - you cannot tell where the nipples are (think of all the breast customizations, from a flat breast to a heavy, saggy one, all the way to a perky thing - all these cause the nipples to be in a quite wide area). So you can't bake the mouth position on the nipple in an animation, because that nipple might be higher up and to the left.

Re: the headbutt thing from e.g. a missionary position - how would that work? Because unless I'm missing something, the only way to headbutt someone from the bottom would be to hit them in the mouth - and a head to the mouth thing would be a limit. A headbutt to the abdominal area I'm ok with though, but I can't see it being physically possible from such a position.

I also think I need more clarity on the tackle action things. When you say bearhug to on the ground, grabbing ankles to on the ground - those already exist? Do you mean others?

Re: that gap thing between various options - that's a somewhat creative way of implementing some sort of separation between various categories (because I'm not aware of being able to do it otherwise). It's basically an empty row on the list, but it yields two horizontal lines that should visually enforce better separation.

Have a very good day as well :)

Hi hi!

(To all those points you adressed) Coolio, I'll keep it in mind :)

Nah, I wasn't clear enough concerning the tackle thing. I meant to say that those other actions are indeed there, but something like an actual tackle is not. As in actually ramming someone's belly with your shoulders to get them down.

And with the headbutt thing. Yeah, just bop'em on the mouth and stuff.

Sorry if this time I'm not really responding to much. I've done 13 hours of wagie bs today, so I don't even have enough energy to even reply well.

Have a fine day/evening!

Hey, no worries :) Not every post must be a novel :D Enjoy the rest of your day/evening, and take good care