Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I’m so glad I came across your game because it completely changed how I thought about presenting my own itch page. I had no idea animated page backgrounds were possible, and you used one brilliantly. The whole presentation is incredibly atmospheric.

The screenshots make the flashlight feel like more than decoration. The narrow beam, supply caches, and three-action HUD all reinforce the idea that light and information are valuable resources. A short annotated GIF showing the player studying an enemy and then exploiting its weak point could explain that distinctive combat loop even faster than the feature list.

The game itself somehow delivers even more than the page. The CRT and VHS filters are used with real purpose, complementing the sprite art instead of obscuring it, and the animations look fantastic. The overall experience feels like Dead by Daylight crossed with Fallout, while still having its own identity.

Honestly, my main recommendation is to keep pushing deeper in this direction. You have something genuinely cool here, and I would absolutely come back to play it again.

Give BEAT BAES two minutes and build something beautifully busted for a fast, physics-driven mech brawl. If it hits or misses, the feedback form goes straight into shaping the next build.

Enter the illegal BAE circuit · Leave your impact report

image.png