Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

WOW, that’s insanely impressive scale for an action jam game.

As for the rough points,

  • sometimes ammo flies back and forth, making it quite hard to pick up.
  • you move fairly slow and your bullets move slowly.
  • not helped by PRETTY obnoxiously slow pacing of the game.
  • tutorials popped down fairly quickly.

For me, the game was on an easier side of things. It wasn’t obvious that you can’t double jump or hover while holding a weapon, requiring to unwield it by doing a melee attack. I feel like weapons 3 and 4 were much weaker than weapons 1 and 2, so I used weapon 1 almost all the time.

P.S.: Overall I did enjoy the game.

(+1)

I'm glad you liked it and I appreciate the feedback! Honestly I kept having so much trouble time and time again with the enemy pathfinding among other things during the jam that some things were bound to fall by the wayside in the end. Thanks for playing!

Pathfinding sounds hard. I’ve heard it’s a reason why Dogtopius took 2 years to release Tengoku 3.5 and that’s not a jam game.