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The concept, hook, and execution are kind of wild. I had just watched the episode of The Office where they debate whether a wall still exists when nobody is looking at it, so the timing was perfect.

The neon-blue wireframe corridors keep the geometry readable while making everything feel unstable and alien. I also like how immediately understandable the game is. The minimal controls let you focus entirely on the puzzles instead of wrestling with inputs.

I did not hear any music or sound while playing in Chrome on Windows 11. That could have been an issue on my end, but if audio has not been added yet, I think it would do a lot for the atmosphere.

Since rooms changing when you look away is the defining idea, a five-second looping GIF would communicate the effect far better than any still screenshot. Overall, this was really fun, and I would absolutely play it again.

If you have two minutes, try BEAT BAES and smash some spinning mechs together for science. Builds get busted, physics gets questionable, and I need feedback before the BAEs become self-aware.

Commit mech violence ยท Document the incident

Thanks so much for the feedback! 

I've had a few people mention audio issues so I dont think it was on your end will definitley look into that.

Checking out your game now :)