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Originally planned pearl to last a bit after the first one, ill allow people to play past the end for that, great to know you liked that scene, it is my favourite, gameplay loop feeling solid is the absolute best news I could get, it was by far the riskiest part of the game and the one that came with the most headaches, try not paying a bit of times and see where that leads you.


For the longer CGs, my favourite part of developing it was thinking out and making the scenes, they do take quite a bit of time so, yes id appreciate any and all support wether finantial or simply good feedback.


I dont quite understand what you meant by " not having a tank in the Normal route has no consequence of everyone getting fucked like the Main Character does in the Dominant Route."  could you clarify it?

It's a great scene! And yeah I was a bit on the fence about making gameplay suggestions seeing some get added alongside what I was saying was a bit of a bombardment of new info... But It feels very good now that I'm using more resources at hand, like Nelli and Greenhouse doses. I used to play the early game by just running straight to Joyce and largely ignored both the Greenhouse and Nelli.

So for the CG, it's all good! Okay some of the hyper inflation is generated weird and the cocks go through bellies like Nelli's scene in the Dominant path for Everybody is Four People, but that's an AI thing, I can not fault you for that.

During the Normal path for Everybody is four people, the CG is pretty sparse compared to the Dominant path, especially since Chad seems pretty lust-crazed when they enter. The path fork is to have a Diminishing cannister or not, and if you don't have one, the difference is that Chad grabs Nelli for an image.

Regardless of route, the rest of the ladder is skipped, I can't let the schedule lapse twice, the game skips to the "We copied them" part of the Normal route. I hope that better explains what I mean.