This game certainly fits the theme! My memory is pretty good I thought but then I remembered it isn't.
Play game
We Trust No One's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1603 | 1.888 | 2.800 |
| Theme | #1624 | 2.023 | 3.000 |
| Audio | #1655 | 1.618 | 2.400 |
| Gameplay | #1744 | 1.618 | 2.400 |
| Overall | #1757 | 1.708 | 2.533 |
| Visuals | #1767 | 1.753 | 2.600 |
| Enjoyment | #1976 | 1.348 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game plays with the security principle of Zero Trust Architecture - assuming that nobody just belongs simply because they are there, but need to be checked frequently. The game cranks it up to an absurd eleven in a comedic dystopian corporation setting where players' many credentials are controlled on every turn.
What code and assets did you not make from scratch during the jam (if any)?
Some simple setup like star menu buttons and audio controllers.
How many people worked on the game?4





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