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Searching through a massive crowd of NPCs to spot the one traitor hidden among the group is such a tense and compelling application of the "Trust No One" theme! That high-stakes reveal moment when you finally take a shot and wait to see if you picked the right suspect creates a great dramatic payoff. 

Since you're planning that post-jam update, a few deduction mechanics, pathfinding, and UI polish ideas could really take this to the next level:

- NPC Interaction & Proximity Clues: Adding those proximity audio cues and simple NPC dialogue hints (like "they're nearby" or "they're near the center") will give players a fun, active way to narrow down the crowd instead of just watching animation loops.

- NavMesh & Movement Behaviors: Tweaking the NavMesh random point generation so NPCs avoid walking straight into walls will make the crowd movement feel way more natural and alive.

- Options Menu Fix & UI Polish: Make sure that options menu back-button fix carries over smoothly to the WebGL build, and maybe add a simple back button or ESC hotkey toggle for menu screens.

Awesome crowds concept, tense shoot-or-spare mechanic, and great core idea! If you get a free minute on your day off, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523