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Hoi. It's okay, I don't feel the need to be polite either.

Holy shit, that was so many words to say absolutely nothing substantial. Bear with me as I try to decipher what you're actually saying here.

1. "If move a pixel change a lot in that resolution. Why you don't cared about fix it?"
I apologize because I truly don't know what you're even saying here, so I'm going to take my closest guess.  What it appears like you're asking is "why is the art not perfect?" shit man, I dunno. I do my best to try and bat a thousand, but I'm unfortunately still just a dude.

2. "Is there an actual reason to hidde the portrait and scenes art?"
If you've read just about anything I've said, or seen the measures I took to prevent cheating in this game, it might not surprise you to learn that I care about people experiencing the game as I created it. Especially for the 0.2 update - it is intended to be a huge surprise when Deoxys appears. Hiding the images that 100% spoil that appearance is in line with my whole design philosophy. I want folks to play the game. 

3. "If it's made from 2024 (By the metadata). Why it's so green and don't fixes the arts problems?"
This seems like another "why is art not perfect" question, to which I again respond: shit man, I'm trying. Still actively learning & getting better at this.

4.  "Why are cutted outlines? If in context of like the next "They are on knees". Why looks she stand up and you cock in like 5 ft from the floor"
"Cutted Outlines" I'm assuming refers to why I draw scenes with a cutoff at the bottom. The answer, shockingly, is that I want to be efficient with my time and effort. If I make a scene where the player is not going to see below the knees, why the hell would I draw below the knees? Your own example (the XY Ranger Abra handjob) is flawed. I'm already cropping off the top of the sprite to show the scene with the text box, so tell me how it would be at all beneficial to waste time and effort on anything below the knees? It isn't at all the focus of the scene. 

You are right to call this scene out as having an error, though, but since it is related to eye color I'm going to leave that for when I get to that whole "argument".

4a. "Why looks she stand up and you cock in like 5 ft from the floor"
Because the focus of the scene isn't on the dick, nor the guy. If it was, he'd probably be in the scene, yeah? I apply the rule of cool liberally. If I want a handjob scene that displays most of the woman's body, I'm going to elevate the player to however high he needs to be standing in order to make it happen. Because the player is invisible in scenes (minus the dick), perhaps he is sitting on a nearby piece of elevated ground, or the bridge, or levitating five feet in the air for all I care. That's not the point of the scene, and I'm not ever going to let that get in the way of showing off the parts of the body I want to show off. If that breaks your immersion, I'm sorry, but it's a choice I make very consistently. 

5. "Is normal not have the same mount of details on every single image. But the mount in there are the same AI like gemini uses. AND THERE SO MUCH FOR PIXEL ART."
...the pixel art is detailed?

Thanks???

5a. Hands:
Hands are tough. Believe it or not, AI is not the only thing that struggles to draw hands in a roughly 9x9 pixel area. For the scene in particular you brought up, I remember trying half a dozen different things before I said fuck it, I'm going to leave her hand completely in shadows as if she's resting it pointing backwards above her hip. If you really are an artist as you claim to be, you may recognize the feeling of trying something so many times and not getting it quite right, so you say "fuck it, good enough" and move on. Also, along with 4a, the off hand isn't the point of the scene. I can, in my opinion, afford to say "fuck it, good enough" because it isn't the focal point. I'm not anticipating people viewing the scene to want to focus on that, so I'm okay with skimping a little bit there.

1/2

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6. All the Leaf portraits.

I actually agree with you about consistency in so much of my earlier work for this game. My original flow had me looking at two references for each piece:  - the official art I was referring to - whatever facial expression photo ref I was trying to hit

Something important is left off of that list, and I didn't realize that it was a problem until pretty late. I didn't refer back to any base piece that I did except to grab colors. So I'd do a piece that I felt satisfied with, go about my life for days, or weeks, or occasionally months before circling back to do my next one, where I'd take a stab at the next expression. 

I think consistency is the biggest improvement I've had, and it starts to show itself blatantly on everything done after the original demo release. So many of your points boil down to you looking for AI tampering where a simple "this guy hadn't quite figured out what he was doing yet" also fits. You're going to find whatever signs you're looking for. 

But take all of the new Leaf scenes, or all  of Lorelei - I don't think you'll be seeing these same consistency issues. My flow has changed to add that critical third piece - the original reference of mine that supersedes even the official art I'm referencing. How I interpret and adapt official art can change day to day, but having my own piece to refer back to has made it much easier to stay consistent, and I'd argue there are already dividends of that in the game.

7. "the eyes color change" This is the error I was referring to earlier. I had my colors on the wrong layer and when I used the color overlay to change the hair colors, it got the eyes too. That error, to my knowledge, is present in approximately one scene out of all of them, and slipped through testing.

And I'm going to give you the benefit of the doubt here and assume you're not accusing the eyes changing to pink as an error. If that's the case, you've truly lost the plot. 

Also, the PTSD eyes again just sounds like another case of you not liking the art meaning it is AI generated. 

8. XY Ace hair color change. You're half right. Its actually way more than the hair color changing. The original XY Ace portrait was awful. Like truly horrendous. It was the first sprite that ever got updated after the original demo release, and I took the time to update all of her colors to be, in my opinion, easier on the eyes. Her original hair color, still present in the one that I didn't update, felt radioactive to me. So in the update, I softened it considerably and that's the palette she has had ever since. 

9. Your entire point about Lillie. You have, once again, managed to find an example of a character who was given an updated portrait after release. It is the closest example we have in-game of my vision for that character. If I had to hazard a guess, I'd attribute the sprite being considerably better to the fact that I did the new one two years after the others. If it was the same quality, I'd probably need to pack it up and reconsider my choices. 

9a. The angry "gemini" face where the fuck do you think gemini gets its material from. >:( has existed for a lot longer than I've been around. I'm not even sure how to further elaborate on this point, like bro. You're so on guard to detect AI that you attribute everything to it. You are, of course, more than welcome to join the Discord where it is a pretty long-running joke that I'm constantly spoiling upcoming content by livestreaming myself working on it... which includes art.  

"I know you not gonna say "YEAH YOU FOUND AM SOO SAD". But be honest whit the content. And i don't want you delete all.

JUST BE HONEST. 

And don't think about report or delete the coment. bcz this is your own content on your own game."

"What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul."---Billy Madison

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Preach