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A jam submission

Recipe FrenzyView game page

Prepare a meal for unexpected guests!
Submitted by Ronna Femto, Belle Rivers, Senna (@nsenasbrl) β€” 1 hour, 55 minutes before the deadline
Rated by 0 people so far
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Recipe Frenzy's itch.io page

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Ai Usage

AI Assisted

If you have competed before, how has your game changed?
There's been no changes because the game is only 4-days old :)

Genre

Strategy

Turn-based | Card Games | RTS | 4X

Other

Rating

Family Friendly

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Comments

Submitted(+1)

Feels like a mobile game. The intro animation looks surprisingly good! The tutorial was so long and boring and I couldn't understand the point of any of it. Why is there a "use/not use" button? I just want to play the game. None of it felt natural, like I was cooking food. It just felt like I was clicking on menu buttons.

It's sad, because the UI actually looks really good! It just doesn't... mean anything. I'd say "non-diagetic" but I don't know if you have the ability to look that up or translate what that means.

Compare to https://truebiger.itch.io/little-chef-demo Little Chef on itch. You just click things in the kitchen. Maybe they work the way you think they will. Maybe they won't. No penalty for guessing wrong. Sometimes, food comes out! Surprise! You cooked something! You feel smart because you learned how to cook by trial-and-error. And there's not much text to translate into English!

You definitely have better art than Little Chef. (I hope the art wasn't all AI.) I think if you copied their gameplay, and taught through player discovery rather than tutorials, you'd have a much stronger game.

Good luck!

Developer

Thank you for taking the time to check our game and write your review about it. ☺️ I totally looked up "non-diagetic" by the way πŸ˜…. Your comment will absolutely help us with building our new game. We're a bit different from Little Chef because Recipe Frenzy was intentionally built as a card game with cooking theme, but it's great that you referred to it because we love taking inspiration from other game's mechanics. 🀩 Good luck WarpZone and thanks again πŸ’«

Developer (1 edit)

Hello, I appreciate your feedback. I want to make clear what you might not understand: according to the comments, the tutorial portion was created as a stand-alone tutorial because some players were having trouble grasping the game. Simply press the "skip" button in the upper left corner if you're bored and want to explore. "Use/not use" is similar to a test. There is a recipe that works with cards and hints, but there is also a switch based on difficulty; if you select medium, you have to change two switches from not used to used. There are one or three switch recipes, despite the fact that some recipes include cards and hints. Thus, you must locate two switches.

This artistic direction is unquestionably ours, not a bot's. Instead than looking at existing games and copying them, we want to create new things using our own ideas. Thank you for the idea.