Feels like a mobile game. The intro animation looks surprisingly good! The tutorial was so long and boring and I couldn't understand the point of any of it. Why is there a "use/not use" button? I just want to play the game. None of it felt natural, like I was cooking food. It just felt like I was clicking on menu buttons.
It's sad, because the UI actually looks really good! It just doesn't... mean anything. I'd say "non-diagetic" but I don't know if you have the ability to look that up or translate what that means.
Compare to https://truebiger.itch.io/little-chef-demo Little Chef on itch. You just click things in the kitchen. Maybe they work the way you think they will. Maybe they won't. No penalty for guessing wrong. Sometimes, food comes out! Surprise! You cooked something! You feel smart because you learned how to cook by trial-and-error. And there's not much text to translate into English!
You definitely have better art than Little Chef. (I hope the art wasn't all AI.) I think if you copied their gameplay, and taught through player discovery rather than tutorials, you'd have a much stronger game.
Good luck!











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