Hello there Mywex! Working as a Software Tester is a really cool job, I hope you're enjoying it. 🤩 Since you love puzzle games, feel free to check Recipe Frenzy and let us know what you think. Honestly your opinion about it as a player, an experienced software tester, and a game developer will be quite appreciated by me and my team. ☺️
Belle Rivers
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No, I haven't. Honestly it's only my first game so I didn't expect to get paid for it, that's why I think maybe going for mobile gaming and publishing games on Game Play and App Store could increase the chance of earning money from games. I don't know if it's only me, but I see that most of itch.io users are developers/artists. This kinda makes it hard to reach the targeted players. 🤷♀️
I also love games of different kinds. The short puzzle games are nice when I play them on the run. The long games are appreciated if it's not boring, also if there are logical checkpoints I can stop at and continue after taking a break—my breaks can be up to months 😅. What satisfies me the most in a game is the story. I'd probably drop playing a game after a while if it doesn't have a story.
Thank you for sharing these resources🙏🏻
And yes of course we don’t join jams that prohibit AI-assistance. We even ask the hosts if they’re okay with it before joining if they didn’t mention it in the jam’s rules. There’s also no problem with a negative review concerning the game itself. Actually that could even better because to develop the game more we need to have constructive criticism.✌🏻 Yet, having a negative review about the game by just judging the tool we used moderately is what strikes me the most. 😕
First, I’m glad you shared with us your thoughts about our game because I really wanted to understand what’s wrong with it. 🙏🏻
I don’t really get why the description page looks AI-generated when it isn’t. I like writing a lot so I wrote it and all the text inside the game without AI help. 😬
We didn’t intend on spamming our game by any means. When we researched about a way to get feedback on our game we found that one way to do so is by joining jams. It was too late because we’d already made our game with a slow pace that’s why we couldn’t join a stricter jam. 😅
And about the code part I totally agree with you. We’re actually Software Engineers so we can write the code ourselves. But of course since game programming can be a bit different we’d have taken longer time to do it without AI-assistance. 🫢
I really appreciate the points you mentioned and thank you for taking the time to share them with us. ☺️
Hi! Well let me start sharing my thoughts about this by saying that I'm a Software Engineer who wants to develop game as well so I kinda get your situation. First of all I've to give you heads up about using AI in Game Development because that opens a possibility of negative feedback (from mild to harsh language that can be used in these comments😅). But I think that you shouldn't let that stop you, more of makes you prepared for it and to set your expectations right.
Now to move on to your question:
"Right way to use AI?"
Since my friend and I are still new to game development—we only developed 1 game—I'll tell you what we've figured out so far:
- Your idea, your plan: If you want to find a good result after using AI to develop your game you must be clear as water about all the details you want in your game. Get ready for lots of docs, diagrams, and sketches.
- Assets hunt: It's better for you to look for assets packs before you decide that you didn't find what you're looking for and make AI do it. This is better both for social standards and your skills.
- Repeated tasks: In our current game, I saw that I must fill the details of some assets objects in unity for 10 elements that I already had written down in my notes. For a similar case where it's all about copy, paste etc... I believe that's where AI agents work best.
- Tutorial for making your game: this is how we currently use it for Unity. By the way I find Unity's tutorial really awesome but to save the time to learn things on another template or game you can let it customize a tutorial to build your own game.
You might think that: "But I'll still do things manually" and yes. It might be because of poor internet connection, slow internet speed, or following a no-cost/low-cost strategy while using AI, but I found that AI-agents—on the free-tier at least— requires you to do things on your own. Which is not something bad you know 🤭.
By the way this all depends on the game engine you use, if you use one and what kind of game you're doing. You'll need to accommodate yourself based on the different conditions your game provides. And of course there's no ultimate instructions about the right way to use AI, I was just trying to share what we learned so far. 🙈
I first want to say that it's okay to be with or against AI. I don't have a problem with discussing a controversial topic like this one as long as we RESPECTFULLY agree and disagree. I am stressing on the term "respect", because sometimes disagreeing can be in the form of a spamming bully. 😔
My friend and I are software engineers and we love games. Playing them, designing them, developing them, thinking about them...whatever involves games we love it. ❤️
We made our first game after 4 months of hard work; learning about game design with courses, tutorials, and trying our best understanding the whole process of publishing a game on Itch.io. Then someone just comes and redefines all our efforts to "AI(p)" or "AI-made". Not only that but he spams us with his comments in our jam comments, in our game comments, replies to people who supported our game, and I won't be surprised if I learn that he/she has more than 1 account while doing this.
We clearly tagged the game as AI-assisted and gave it credits in our description, but there's some confusion out there that I want to clear up. AI-made and AI-assisted are two different terms (AI slop is a whole 3rd different thing). In my opinion these are the definitions of the 3 terms:
- AI-made: means someone used AI to create a game with an initial general prompt, then kept accepting everything (idea, asset, story, mechanic, etc..) from AI. Control is mostly given to AI in this type.
- AI slop: the terrible horrible result of "AI made" product that relates to anything like media, image, video, game, etc...
- AI-assisted: using AI to execute some tasks with human in the loop and human reviews and guidance. Control is mostly given to human in this type.
Our game is the last type, but forget about our game because this is not the case. The thing is there are some people strongly against AI-assisted games because where is your effort when it is all AI-made? Which is something hard to experience because it's just like going against Unity-made games? I'm not sure what we're fighting over here. You love games, I love games. We both do games our own way, what's the problem here?
And some might think:
"Oh so it's okay for you to steal someone else's art rather than just pairing up with an artist?".
I'm already pairing up with an artist, but both of us are beginners here. And by the way, I'm an aspiring writer. You know the first people who got affected by AI because AI is originally based on text-generation? I'm one of them! I felt pissed at first but then I thought, people really use it out of need and it'll never replace a human speaking to human. Then I made a choice of writing my everything that can take sometimes hours, just because I like writing. They also said that emojis and "—" are usually used by AI, but who cares? 🙄
I don't know if you read this far but seriously people are forgetting that there are actual humans behind the screens they keep writing comments to. I appreciate anyone who respectfully turned out trying our game because that's totally cool, as I said, it's not about the game. It's about your way expressing yourself.🫥
Honestly, I didn’t encounter an opinion like yours much about AI and it’s a relief to read your comment about it as someone with 20-years experience in development. 😌 We recently published our first game (which is AI-assisted) and unfortunately it was really disappointing to see people refusing to try our game just because we used AI. This also makes it hard for AI-assisted games to get playtested. 😕
Hey! Thanks for sharing these awesome tools. I’ll be checking the ones that my Mac’s memory can handle.☺️
I don’t have a specific suggestion that is not that much famous but still in case no one knows about it there’s hugging face. Where there are lots of models: image, video, sound generation and more! You can try on your own laptop OR try them directly in spaces (where I referenced the link above 👆🏻).
Hi everyone! I'm still new to discord and game jams, but I saw some jams having discord servers so I was wondering if there was one for this one. I think this would help us connect, get deeper feedback, and communicate more than writing in the forums here. ☺️
If there's one I'd appreciate you sharing its invite link with me so I can join. 🙏🏻
Hello Olviia! I played your game and I intended on finishing the second level. Unfortunately I faced this bug and thought I'd let you know. I guess the vacuum fell somewhere when I was in slim mode🥲:

Apart from this, I enjoyed the game and you really gave me the feeling of a vacuum. I might suggest you add vacuum noise or sound if you can, just to make the player have more feel of the vacuum. Keep doing great games! ☺️
