WAIT YOU DECEIVER!!
There's more past the combat area, the hut is very pretty. I dig the shadow effect from the player on the ground a lot, but the shadow from window's frame on the player is awkward, seems off somehow.
Viewing post in Unnamed Tactics Game jam comments
Thank you very much for the in depth review :> I appreciate it a lot.
Going through your first impression was very funny, its written in an air head-esque way which was nice ahaha. It also gives me a good grasp of whats going on when somebody experiences it for the first time.
>"I just find them to be a little too much fighting and not enough adventuring."
The game will actually be an RPG with tactics combat, there should be enough dialogue and adventuring later on. Im also planning on having items and so on later during fights, this was just a very early prototype to see if people would be fine with the combat system.
>I didn’t figure out how to skip or wait turns if I have nothing I want to do until the enemy attacks.
I honestly didnt think of that, i always assumed one would want to spend all the time given moving around or playing cards. But i could give the option to skip on turn/interval
>I was of the mindset that every time, I’m playing as someone and it took me a bit to realize that selecting a card shows me who it’s for.
I could try showing the first required input for the character that its assigned to while hovering over the card. That might make it more readable.
>Clicking on an enemy's butt to start combat is kinda weird.
I agree ahaha, its just that right now i cant change the hitbox of characters, so the big guy has the generic hitbox. Will be fixed if i continue working on this project
>For ranged attacks, having to preview the attack, remember the hitbox’s offset, then moving that attacker to a position where the attack would hit was awkward.
Happy that it didnt seem gimmicky or too clunky, but i understand the lack of quality of life, ill try to put as much effort into that as possible.
>One attack had a weird hitbox for the redhead, I think it was a big sweeping one that moved enemies around a massive square that didn’t even seem connected to her.
Without animations that is most likely very weird to imagine. That character has a hook and the idea is that they do a big sweeping attack that drags everybody hooked around them.
>Game didn't start the first time and I had to kill the process
Thats the first time i hear about that, im sorry that happened :/ Happy you didnt think it was some bitcoin miner or a virus ahaha.
>WAIT YOU DECEIVER!!
Ehe- >w<
>There's more past the combat area, the hut is very pretty
Happy to hear that you like the visuals, its just a test area to see if the shadows interact correctly and do some other stuff.
>I dig the shadow effect from the player on the ground a lot, but the shadow from window's frame on the player is awkward, seems off somehow.
The 2d on 3d shadows and other way around are a bit annoying, im happy that the character shadow seems fine, but ill have to see if i can somehow fix the window shadows without giving the characters depth maps for every single frame.
>IP range banned because of [redacted]
>>Based
I know, also all the characters in the game are male :p
Thank you very much for the in depth feedback and putting yourself through the demo. Im happy that you took your time :> Also 3rd try is pretty good.