There's something really special about this adventure. A fairy tale dipped in eldritch horror with a melancholic filling. They cover and art is all-around excellent (thanks for that included art too!). Good layout as well.. The intro page could use a little tightening up, but it lays enough of a foundation to get things going for the GM. The different components in the mansion are all well-integrated and sensible. I wonder what happens if a party can get up to the second floor by bypassing the crystal. I like the nice little touches of personal items and history that is embedded throughout the different parts of the house. For a system-agnostic adventure, it shouldn't be too difficult to get this going for a GM.
The initial wolf-knight encounter is kind of glossed over. It almost seems like a recommendation instead of a critical beat to breakdown what's happening in the Wizard's mind.