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There's something really special about this adventure. A fairy tale dipped in eldritch horror with a melancholic filling. They cover and art is all-around excellent (thanks for that included art too!). Good layout as well.. The intro page could use a little tightening up, but it lays enough of a foundation to get things going for the GM. The different components in the mansion are all well-integrated and sensible. I wonder what happens if a party can get up to the second floor by bypassing the crystal. I like the nice little touches of personal items and history that is embedded throughout the different parts of the house. For a system-agnostic adventure, it shouldn't be too difficult to get this going for a GM.

The initial wolf-knight encounter is kind of glossed over. It almost seems like a recommendation instead of a critical beat to breakdown what's happening in the Wizard's mind.

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Hi, thank you for saying that this adventure has something really special, it made my day. Yes we are planning to make an extended edition for this adventure and unlocking the second floor of the mansion. Thanks for the comment.