+1 for the menu layout being superb. I like the players taking the role of the servants rather than the nobles, democratic populist that I am. There's some great tension in the conflict between the goal of a happy alliance and the poisoner, though I feel like it would become obvious who the poisoner is a little too fast. I wonder how the mechanic might play with a few more players, given that the players are not necessarily on one side or another. This is a unique concept and I'm glad to have read it.