I had a few tries and managed to get halfway through stage 2 because I keep getting shot in the back by enemies. It seems like the bullets move quite quickly in that stage. I think bullet visibility could be improved a bit, once you get some options the player bullets mix in with the enemy bullets, and in stage 1 the small orange bullets didn't stand out from the BG much for me. And I like the idea of dying when you crash into terrain, but I'm not used to it at all, so I keep trying to dodge and then accidentally moving straight down into the ground. But I have enjoyed this island.
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How does your game fit the Magical Girl Genre?
The player character is a cute witch Anna, who uses her magic to summon bullets and rockets, and fireballs to power up and upgrade.
Which theme(s) do you pick?
Blue Library
How does your game fit those theme(s)?
The stages use "Blue" and cold color palette.
If you follow any of the optional challenges, elaborate as you like.
None
Were the assets for your game made during the jam? Elaborate as you see fit.
Majority of assets have been made during the jam. Most of the code was made custom, with some player character and singleton bits copied from previous projects. Almost all graphical assets except font (a CC0-licensed one) and small explosion were made during jam, the font and small explosion copied over from previous projects. Stage tracks were made by scowsh during the jam, the rest of tracks copied over from Battle of the Bits under the CC BY SA NC license.


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