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lonku

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A member registered Jun 04, 2017 · View creator page →

Creator of

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I tested on an android tablet and unfortunately it doesn't seem to create depth for any shapes

Tried with touchscreen/stylus/mouse


edit: looks like a workaround is after placing the (flat) shape you can then add the depth with face mode.

its an extra step compared to PC, but at least its not completely unuseable

🙌 bonk

Thanks!

yea lots of people found that one tough, my approach to beat that level is to stun them as they jump towards you, it gives a but more breathing room 

A lot of those levels felt like "near the end" final/ secret area levels, If I get the chance to revisit this project I'd be adding a lot more simple/easy ones in between, and also more levels that slowly teach strategies and techniques that can be used with the coconut which is lackjing in the jam

Thanks for playing, glad you enjoyed!

thank you!!

visually gorgeous! very promising!

Very nice!

Very fun game!

I got as far as the priestess but didn't get much luck in recovering enough health to last

very nice

magical girl transformation as a whole game mechanic is pretty neat too

great work!

thank you!!

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This game is such a treat, especially enjoyed the making of to how the game was made

Great work!

Always love to see stylized 3d games

Great work!

Very nice execution! Love the loading screen and how your page matches with the look of the game

I struggled to see the enemies on my screen, but other than that it was pretty nice

Thanks for playing!

You're a madlad for reaching the platform @10:22 :D it wasn't the intended way to beat that enemy (but it was definitely misleading)

It was actually to raise a large coconut from the bottom platform  and throw it from the far left, but I'll tweak it again so it's also an intended path

The core concept is great, keep it up!

Very polished! Had to memorise all the enemy positions so I could kill them before they throw a billion bullets in my direction, the boss still kicked my ass :D 

Nice art, but I couldn't quite understand how to play

Am now at peace

Cool concept, couldn't get past the second dog boss on the first playthrough and one tile didn't seem to work (cant remember which but it was probably user error)

Second playthrough was more manageable by getting tiles that boosts filling up your mana as that runs out fast

Somehow managed to beat third boss on the first try, but  I was fighting for dear life


Nice game!

fun concept and cute artstyle!

I couldn't progress too far because of some game breaking bugs unfortunately

main one was after I entered the code I got a javascript error message popup and the game stopped responding

other minor ones were: the foot sfx kept playing after I died or the keycode UI didn't dissapear after dying, so couldn't see half of the game 

thank you!!

thanks!! I should update the game to clarify that the controls are either e or z  (so z works alongside arrow buttons to move and e works alongside wasd. but its true e is probably not the best placement and should replace with o or something)


thanks for the feedback! 

Yea a zip updater would be neat

Only other thing that comes to mind is the ability to change the icon buttons (next previous arrow etc) 

Thanks! Comic jam was fun and I really like the comic reader app! This can turn itch.io into a serious webhosting platform, do you have other plans for it?  Like chapters menu etc

very polished game

also difficult but eventuially had to learn a pattern to beat the bosses

muscle bunnies be damned!

every game needs a fishing ending

nice game

chibi june is cute

that looks so much fun, but i cant get past the tutorial? i just cant tell if im reciting to early or too late, or too slow/fast

very fun game

my main strategy was to keep the enemies asleep as much as possible

midori is always faster than yume, so midori casts sleep and yume casts nightmare

nice game


the final boss was a bit confusing but overall nicely fleshed out

This was  fun

I liked punching flowers and I learned birds are jerks

really badass anime battle setting!

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Thanks!

I agree, my time management wasn't the best ^^;

I've no clue how to fix the dialogue not showing in the build, but hopefully I'll find out what's causing this issue

Thanks! glad you like! 

Will try to get the export to work and polish hopefully later


For the theme I picked #1, when you lose a health the UI icon pops out and replaces the old character on the screen.  This idea might've not translated well

fun game! BEST SOUND EFFECTS EVER

really nice and fun!

also enjoyed the devlog, nice to see how other people are making their games from scratch

fun game and FUNKY tune!

nice to see you back!

your work is a big inspiration

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ill try to fix the issue with exe file not showing dialogue and title screen later, the YT video shows current progress

placeholder music is Gitaroo man - Main Menu

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exe file has issues sadly, dialogue and title doesnt show

 but was a fun week

Thank you Lintire, there was supposed to be a sprite version of the characters on wagons, with train sound effect and screenshake based on movement (but that is buggy atm, sometimes it shakes too much or it offsets if it moves too fast)

haha yeah, the AI basically 1. predicts where to go when the ball hits its paddle 2. knows where it should go when the player hits the paddle 3. to make it less perfect, added some probability that tries to push it away from the right path (kinda like a constant tug of war, which is why the AI keeps jittering) the best way I found to beat it is to keep rallying until the ball speed is fast enough that it can't move fast enough to the right path

Thanks again for giving it a go, so much to learn but it's gonna be a fun journey

Also music is Wild Arms OST