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A jam submission

Praise CoconutView game page

a game where you defeat goobers by bouncing a coconut with your head
Submitted by lonku — 4 minutes, 38 seconds before the deadline
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Praise Coconut's itch.io page

Results

CriteriaRankScore*Raw Score
Originality/Creativity#14.7004.700
Engagement/Fun#24.1004.100
Overall#34.0174.017
Gameplay Polish#43.9003.900
Presentation (Aesthetics, Audio, etc.)#44.4004.400
Theme Interpretation#63.7003.700
Magical Girl Concept#143.3003.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
coco and she has coconut powers

Which theme(s) do you pick?
5

How does your game fit those theme(s)?
there are goobers called battledogs

If you follow any of the optional challenges, elaborate as you like.
n/a

Were the assets for your game made during the jam? Elaborate as you see fit.
everything made by me except royalty free fonts

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Comments

Submitted(+1)

Quite a nice game. Loved the style and humour.

The gameplay itself, with the coconut bouncing mechanics, was interesting, putting me in mind of games such as (not Super) Mario Bros and Woah Dave, though could feel a bit janky on the trickier levels. The ability to have two coconuts on screen, rather than having to wait on the one you whiffed, may have helped Also, sometimes it felt as though Coco’s hurtbox could be a bit more lenient, especially during that final boss.

Aside from that, the art and music were pleasant, as were the amusing cutscenes. “Absolute cinema,” as I believe the saying goes.

Good work overall!

Submitted (2 edits) (+1)

praise coconut 🙌

Developer

🙌 bonk

Submitted(+1)

I love this game! However, I could not for the life of me get past the level where the dogs are jumping between the pegs. My biggest struggle is with getting sent back to the spawn point when taking damage and I really feel like putting a time limit on the levels with the witch was unnecessary since they're already pretty difficult.

In addition, trying to play with keyboard was really complicated, in my opinion, since you'd have to press the up arrow/W to jump. Since the controller can use A for jumping, it would make sense to be able to jump with Space.

The style, music, art, humor, everything are on point!

Developer(+1)

Thanks!

yea lots of people found that one tough, my approach to beat that level is to stun them as they jump towards you, it gives a but more breathing room 

A lot of those levels felt like "near the end" final/ secret area levels, If I get the chance to revisit this project I'd be adding a lot more simple/easy ones in between, and also more levels that slowly teach strategies and techniques that can be used with the coconut which is lackjing in the jam

Thanks for playing, glad you enjoyed!

Submitted(+1)

Super cute game, and I love the idea behind the combat system. Feels really good to be able to pull off one of the big attacks and get a lot of hits with it. It felt like it was kind of difficult to do anything beyond the first level attacks though, it didn't feel like I had a lot of room to maneuver or time to build up charge before I was about to get attacked again. The effect when you get hit kind of threw me off as well. Returning to the spawn point makes sense for when you fall off, but if I got hit, sometimes it would just send me straight into another pile of enemies when I was already positioned more like I wanted to (mostly only had an issue with the long level with this).

The style of the game was also super nice! I really liked the way the sprites were mixed in with the environments, made it feel like a pretty unique vibe. The game was pretty funny too, and the music was quite nice to listen to.

Developer

thank you!!

Submitted(+1)

This is another 5/5 game in all categories, very difficult but very high quality game

Developer

thank you!!

Submitted(+2)

I finally 1cc’d it. https://www.youtube.com/watch?v=kGJqe_9RRCU

Developer(+1)

Thanks for playing!

You're a madlad for reaching the platform @10:22 :D it wasn't the intended way to beat that enemy (but it was definitely misleading)

It was actually to raise a large coconut from the bottom platform  and throw it from the far left, but I'll tweak it again so it's also an intended path

Submitted(+1)

I think it worked because there seems to be roundy coliision on the corners of platforms. What I presume is happening is, you have to be at zero or very low vertical speed to jump, but there’s some logic to smoothly push you up if you collide with the side of a platform, which allowed me to land up on an unintended platform.

I see about the coconut. I didn’t go that way because I was too scared that the brown coconut frags won’t reach the enemy, so I dieharded from the up instead.

Submitted(+1)

Once I figured out how to get into the game, it was very fun and creative. The artwork looked cute and the 3D/2D blended well together. Great job!

Developer

thank you!!

Submitted(+1)

Took me quite a long time to work out the controls. Using e and z isn't very intuitive! However, once I'd worked out how you bounce a coconut and then "praise" it to activate it, it became a pretty fun game. Well done!

Developer

thanks!! I should update the game to clarify that the controls are either e or z  (so z works alongside arrow buttons to move and e works alongside wasd. but its true e is probably not the best placement and should replace with o or something)


thanks for the feedback! 

Submitted(+1)

very fun way to fight, it took a bit to get used to, but once it clicked, it worked very well.