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Arabella and the Secret Seals's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay Polish | #1 | 4.000 | 4.000 |
| Engagement/Fun | #5 | 3.800 | 3.800 |
| Presentation (Aesthetics, Audio, etc.) | #6 | 4.200 | 4.200 |
| Magical Girl Concept | #7 | 3.800 | 3.800 |
| Overall | #10 | 3.567 | 3.567 |
| Originality/Creativity | #18 | 3.000 | 3.000 |
| Theme Interpretation | #20 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Arabella is a magical witch girl with a magic scepter for summoning and projecting attacks. She loves mystical pets and uses her power to protect and free them.
Which theme(s) do you pick?
3. Grayscale Stage
How does your game fit those theme(s)?
The dungeon where Arabella enters to free her pet is a grayscale dungeon, colorless and lifeless.
If you follow any of the optional challenges, elaborate as you like.
Nop
Were the assets for your game made during the jam? Elaborate as you see fit.
Yes, all the assets were created by me during the jam period, except for xDeviruchi's music, which was created beforehand but has free usage rights.
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Comments
Very nice graphics and style, everything had a very nice atmosphere and fit together to make a great combination. The music and sound effects were really great choices too and really helped sell the feel of the game. Shooting and everything felt really good. The game itself got a little repetitive after a while, though. I think it would help the game to feel a little more dynamic. Since the goal was to stand within the circle, I never really felt inclined to leave there, so I never really felt like it was a good idea to use the dash, either. The story was pretty cute too, and I think that hug was extremely precious.
Fun game! I especially liked the visual style. A bit more enemy variety might have been nice; even just one extra enemy variant that could show up partway through the game would have gone a long way, I thought. On another note, I thought the feedback on hitting and defeating the enemies felt quite good, what with the screenshake and sound effects and such.
Admittedly I didn’t read the jam page before playing, so when Fluky showed up I was ready to whale on him, before the ending graphic soothed the bloodlust that had engulfed my otherwise gentle heart.
Good work!
Always love to see stylized 3d games
Great work!
I like the low poly art style and there was quite a bit of visual polish, but the game started to feel repetitive fast. I think it would be better if there were more enemies and if the enemies did more than just come towards you. Also I don't really know why sometimes the magic circle would fill up quickly and sometimes it would take a long time. I think I was supposed to be standing inside it while fighting?
The other thing I noticed is that the game seemed to freeze a frame every time I hit an enemy. Maybe this was some sort of hitstop effect, but it made the whole thing feel quite laggy.
Very fun game, excellent music and aestetics, performance was a big problem though
Gameplay felt crisp and responsive. Art is cohesive all around. Great work!
I have a weak spot for witches, I love the concept. So this game immediatly endeared me to it.
Aside from that, it's OOZING with juice. Shooting feel good, the shake when ennemies die is great, and the overall look is very smooth and cool. It's a solid jam game, but I feel it also have a lot of room for growth and to push things further.